✦ Seeking game production placements

Aspiring game producer with experience in client projects, task management and team coordination.

I’m a third year BSc Immersive Technologies student at the University of Winchester with an interest in game production and project coordination. Through university and client projects, I have developed experience in planning, documentation, communication and collaborative development. I'm particularly interested in how teams organise, communicate and deliver projects, while continuing to build my technical understanding of game development through Unity and C#.

Kian Wootton portrait

Production Case Studies

These case studies showcase projects completed throughout my degree, highlighting both my development work and growing interest in game production.

Each project will explain my role, what the project was and my involvement in the project.

Client led Horror Project

Quebec Underground

Production Coordinator and Development contributor

Collaborated within a multidisciplinary team to deliver a client-focused horror game project. Participated in client meetings, maintained project documentation, coordinated with the University's Audio Department, and supported planning and delivery using Miro and Ora. Worked across technical and creative disciplines to ensure project requirements were understood and delivered.

Stakeholder Communication Multidisciplinary Development Project Planning Task Tracking
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Production Case Study

Lessons from Two Client Projects

Production and Workflow Analysis

A review of how production practices evolved across two client projects, covering planning, backlog management, communication, scope control, and iterative development. Reflects on challenges encountered and the processes used to improve team organisation and project delivery.

Agile Workflows Task Management Communication Production Growth
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VR Game Prototype

Time Heist

Production and Gameplay contributor

A six-week university VR game project where players collect artefacts within a collapsing pyramid before time runs out. Contributed gameplay features and participated in weekly reviews, project planning discussions, and collaborative development throughout the project lifecycle.

Weekly Reviews Team Planning Unity XR Gameplay Systems
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Production focus

What I bring to a team.

I enjoy helping teams stay organised, focused and moving towards shared goals. Through university projects, I have developed experience in planning work, coordinating with teammates, tracking progress and supporting development through clear communication. My technical understanding of Unity and C# also helps me collaborate effectively with developers and understand production challenges from multiple perspectives.

Planning

Breaking project goals into clear tasks, milestones and weekly priorities using tools such as Ora and Miro.

Communication

Supporting collaboration through clear discussions, documentation and regular reviews to ensure everyone understands priorities and project goals.

Technical awareness

Experience with Unity and C# allows me to communicate effectively with developers, understand technical limitations and identify risks earlier in production.

Reflection

Reflecting on completed work, gathering feedback and identifying opportunities to improve team workflows, development processes and future projects.

Leadership & Representation

Supporting communication and collaboration.

Alongside my studies, I serve as a Student Academic Representative and STAR Chair at the University of Winchester. In this role, I represent student feedback, facilitate discussions between students and academic staff, and help communicate ideas and concerns across multiple year groups.

The position has strengthened my confidence in communication, organisation, and stakeholder management, while giving me valuable experience coordinating conversations between people with different priorities and perspectives.

Leadership

Supporting productive conversations, encouraging engagement, and helping ensure different viewpoints are heard and understood.

Organisation

Preparing for meetings, gathering feedback from students, and helping track actions and outcomes throughout the academic year.

Stakeholder Management

Working with students, lecturers, and university staff to communicate priorities, identify issues, and contribute to positive improvements within the course.

Skills

Tools and strengths

Unity C# Ora task management Miro MS Office Game production Documentation Team communication Prototyping Playtesting

Available for placements and junior production opportunities

Let's talk about game production.

I'm currently seeking placement opportunities and production-focused roles within the games industry. If you're looking for someone with experience in team collaboration, project planning and Unity development, I'd love to hear from you.