Survival Horror Prototype

Quebec Underground

A client-led horror game project where I contributed to both development and project coordination, helping support planning, communication, documentation and delivery within a multidisciplinary team.

Overview

Quebec Underground was a client-led horror game project developed by a multidisciplinary team. While I contributed to gameplay implementation within Unity, my primary area of growth came through supporting production activities including task management, planning, communication and documentation.

Working directly with a client, collaborating with team members from different disciplines and coordinating with the University's Audio Department provided valuable experience in managing information, maintaining project visibility and supporting delivery throughout development.

Project Goals

The goal was to create a focused prototype that tested whether high intensity horror gameplay could remain readable and enjoyable when the main enemy is faster, unpredictable and impossible to kill.

  • Deliver a horror experience that met client expectations.
  • Create a clear and manageable production workflow.
  • Maintain communication across multiple disciplines.
  • Balance development priorities within project constraints.
  • Iterate through testing and feedback.

My Production Focus

This project gave me the opportunity to take a more active role in production activities while continuing to contribute to development work. I helped support planning, organisation and communication across the project while ensuring tasks remained visible and progress could be tracked effectively.

  • Supported task tracking and prioritisation through Ora.
  • Helped facilitate planning and brainstorming sessions using Miro.
  • Maintained project documentation.
  • Participated in client discussions and requirement reviews.
  • Coordinated with external collaborators including the University's Audio Department.
  • Contributed gameplay features and technical implementation within Unity.

Core Gameplay Loop

  • The player explores tunnels and platforms for clues and puzzles.
  • Noise and mistakes risk attracting the creature.
  • The creature investigates or enters a chase state.
  • The player escapes using hiding spots, routes and map knowledge.
  • Temporary safe rooms allow recovery and progression.

Production Challenges

One of the key challenges was coordinating development across multiple disciplines while ensuring project goals remained clear and achievable.

Client feedback, changing priorities and technical requirements required regular communication and flexibility. Maintaining clear documentation and task visibility helped the team adapt to changes without losing focus on project objectives.

Communication & Collaboration

Regular discussions between developers, designers, audio contributors and stakeholders helped ensure everyone understood project priorities and responsibilities.

Through this process I gained experience communicating across different disciplines, translating ideas into actionable tasks and supporting collaboration throughout development.

Key Lessons Learned

  • The importance of clear task ownership.
  • The value of maintaining visible project priorities.
  • How documentation supports team alignment.
  • The benefits of iterative planning and review.
  • How producers help teams adapt to changing requirements.

Development Highlights

Reflection

Quebec Underground was one of the most influential projects in shaping my interest in game production. While I continued developing my technical skills within Unity, the project gave me greater exposure to planning, communication, documentation and project coordination.

Working with a client and collaborating across multiple disciplines helped me better understand how successful projects rely on organisation, visibility and effective communication as much as technical development.

The experience reinforced my desire to pursue production-focused roles within the games industry and continue developing the skills needed to support teams and deliver successful projects.